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Showing posts with label 3d field opengl c# billboard collision. Show all posts
Showing posts with label 3d field opengl c# billboard collision. Show all posts

Thursday, August 11, 2011

3D field with opengl and c#


Here is a virtual exploration of a field, it uses a billboarding technique for displaying trees and sheeps and a simple collision algorithm. It also uses a FPS camera and some transparency blendings. here is the link to the source code, any kind of suggestions are acepted.
http://fbe.am/qqz